Dorfromantik Casual Review & General Thoughts

Charming Hexagonal Tile Game

General Info

Release Date: Apr 28, 2022
Early Release: Mar 25, 2021
Rating: E/E10+ (Presumably?)
Developer: Toukana Interactive
Publisher: Toukana Interactive
Platform I Played On: PC
Platform(s) Available On: PC
Genre(s): Puzzle, Strategy

Synopsis

Taken from Official Site
Dorfromantik – Toukana Interactive

Dorfromantik is a peaceful building strategy and puzzle game where you create a beautiful and ever-growing village landscape by placing tiles. Explore a variety of colorful biomes, discover and unlock new tiles and complete quests to fill your world with life!

My Personal Highlights

>> Fun yet relaxing

>> Not lengthy, can play super casually, 30 min session can be enough

>> At first glance simple mechanics but there is a challenge if you want to become good

>> Puzzle game that requires a bit of strategy

Pros

  • Casual game
  • Doesn’t waste players’ time
  • Simple yet can be strategic
  • Great visuals and music

Cons

  • I wish there were a few gameplay aspects explained better in the tutorial

General Thoughts & Observations

I have been playing Dorfromantik throughout it’s early access period and have enjoyed seeing the evolution from it being a good game into becoming a great one! While I am not the best at this game, I still enjoy having a casual game that can be completed in a reasonable time.

The basics of this game are that there are randomized hexagonal tiles that you have to place down. These hexagonal tiles have a varied combination of water, railroad, town, field, or forest sections. To be overly simplistic the goal is the match the tiles with a corresponding section.

When you start the game you get a finite number of tiles you can place down in a boardgame like manner. The game starts off with one center tile and you expand upon it utilizing the randomized tiles given to you in a stack. You can only place the top tile on the stack. This is where the strategy portion of the game comes into play. The grand question of how to place the tiles and what benefits can they bring in the long run.

There are a few ways you can replenish your tiles to keep the game going. The first common way are the tiles that have a number requirement when you place them. For example, there is a forest tile that has the number 15 on it. The number 15 is how many sections need to connect to other tiles making a large cluster or sequence of forest dominated tiles. Once you finish this numbered sequence you get more tiles. In the beginning these numbered requirements are extremely simple, as you progress, they have a higher numeric value.

The second and third ways are much more subtle. There are flag challenges that appear sometimes after you complete numbered tile sequence. The flag indicates that you have to close off whichever sequence indicated by the flag color. For example, a yellow flag indicates you have to block all the field sections connected to it. Once you have blocked the field section the flag disappears and you get a few more tiles. The last way to gain more tiles is the simplest yet rarest (in my opinion). This is to have a perfect tile. This means that every single side of a particular tile is matching it’s correct section.

There are various strategies on how you can maximize the tiles gained and the sequences created. I am not the greatest at it in comparison to others, but I have fun trying to match all the tiles and strategize to the best of my ability. Since the game is not intense, I usually play this game casually and like the shorter play sessions.

The overall artwork and ambience can be described in one word: charming. It is not overly complex and predominantly utilizes strong vibrant blues, reds, yellows, and greens. There are the standard colors for the tiles but there’s also areas that are randomly generated that make the tiles become winter or autumn color schemes. The music is laidback and simply matches the overall essence of Dorfromantik.

If you are an ultra-casual person and don’t want the puzzle and strategy aspect of the game there is a creative mode. In this mode you can mix and match all the tiles to your hearts content. I don’t utilize the game mode too often but it is a nice alternative to the classic gameplay. There are some incredible creative mode builds(?) out there so be sure to check them out!

Would I Recommend?

I have enjoyed playing this game since the early access period. For the moments that I don’t want to play any lengthy or intense game this is a great alternative. I like that it makes you think but is not overcomplicated or frustrating.

This game is easy to comprehend yet difficult to master. Once again, I will fully admit I am not the greatest. I typically get to a score in a range of 7,000 to 10,000. As I have played more often, I have gotten better and have enjoyed playing the full release with the completed game mechanics.

I always like having a few quality shorter paced games at my disposal and this is one of my favorites. I like that it has some semblance of strategy. It is great for when you don’t want something mentally taxing yet something engaging and not completely mindless.

I wouldn’t recommend this game if you don’t like strategy and/or puzzle-oriented games. This game is extremely casual and can be fairly short paced. If you want a game that has a significant amount of substance this may not be for you.

I would recommend this game if you like casual games that involve some strategy. I like the simplistic while simultaneously complex nature in connecting various hexagonal tiles. This is a great wind-down game for when you want to do something that isn’t intensive. Instead of playing a mobile game or mindlessly scrolling through social media why not spend that time connecting tiles? I have enjoyed seeing this game blossom from it’s early access days to the full fledged game it has become! This is game is one of my personal favorites for my casual game needs and I wholeheartedly recommend it to the casual gamers out there 😃

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