Townscaper Casual Review & General Thoughts

A Casual Building Game

General Info

Release Date(s):
PC: Jun 30, 2020
Switch: August 26, 2021
Mobile: October 21, 2021
Xbox One, Xbox Series X/S: December 1, 2021
Rating: E
Developer: Oskar Stålberg
Publisher: Raw Fury
Platform I Played On: PC
Platform(s) Available On: PC, Switch, Mobile, Xbox Series X/S, Xbox One
Genre(s): City Builder, Sandbox

Synopsis

Taken from Official Site

Townscaper (townscapergame.com)

Build quaint island towns with curvy streets. Build small hamlets, soaring cathedrals, canal networks, or sky cities on stilts. Block by block.

No goal. No real gameplay. Just plenty of building and plenty of beauty. That’s it.

Townscaper is an experimental passion project. More of a toy than a game. Pick colors from the palette, plop down colored blocks of house on the irregular grid, and watch Townscaper’s underlying algorithm automatically turn those blocks into cute little houses, arches, stairways, bridges and lush backyards, depending on their configuration.

My Personal Highlights

>> Fun casual build game

>> Lovely and quaint visuals

>> Fun to experiment

General Thoughts & Observations

Sometimes a game does not need to be big, complex, or fancy. Townscaper is a charming city builder game with minimal mechanics that makes for a fun casual building session. This game is perfect when I want to do something creative but don’t want to spend effort and brain power micromanaging or detail-oriented building. You would be hard pressed to create anything atrocious in this game because the aesthetics of this game are simply lovely.

The game is simple yet effective. You have a grid that is places over a vast water body and you simply click on a square and it becomes a building. You can adjust height and width by clicking various tiles and experiment with different combinations to create different structures.

Different building details emerge as you click the tiles. The detailing ranged from tiny stairwells, balconies, gardens, manholes, or little sea gulls sitting on top of the roofs. There are various colors you can choose from to make vibrant structures or mini towns. In the end you are able to create some cute and quaint structures that are visually appealing.

At first the game does take a bit of getting used to due to the simplistic nature. Typically, I play builders that require more micromanagement. The ability to not be able to personally micromanage everything was a brief and small hurdle. Most of the time I just kind of experimented with clicking tiles and seeing what they would turn into. This game changes the building facade and detailing depending on where on how you click things.

Once I took off my micromanagement cap you adapt to the game and simply enjoy the building experience. It’s one of those games where once you get used to the mechanics the game is fun.

I really enjoy this game and in fact have been able to convince creatively inclined people to give it a go because of it’s casual nature. The fact that you can create a fun structure within 30 minutes (or less) is perfect for someone who can’t (doesn’t) want to spend hours upon hours playing a game.

I personally enjoy this casual game because it allows creativity but focusses on the shape and function of the buildings and nothing else. When I want to have a casual evening but don’t want to boot up anything complex this game is perfect! Essentially sit down with a hot cup of tea and enjoy playing around with the various combinations of buildings the game has to offer. What an evening!

Would I Recommend?

If you are simply in the mood for a casual build game this is the game for you! The game allows for creativity in a reasonable time and manner. With few micromanaging components just sit back and build beautiful structures!~